

But hair always does for pretty much anything. Hair in UE4 I find takes a lot of extra work.

The hair I got lazy with, I didn’t paint vertex colours or create a flow map(I used the normal map from the game in place of the flow map which sort of worked a little bit).

Although I did need to create new skeletal rigs, and a bunch of new texture maps(New diffuse, Scatter, Roughness, Specular, alphas, displacement etc.) for the shaders to work right. It’s the same models and normal map textures extracted from the game. I’m new with learning UE4 so this was an attempt. So anyways, I thought it would be neat to put my “Warrior of Light” and Emet-Selch into Unreal Engine 4. I know… I’m late to the party with that, I don’t mod MMORPGs so I never know what’s available. I recently discovered that there was a really easy to use program that extracts models and textures from FF14.
